![]() ![]() This recently received increased visibility in the community, leading to players using this mechanic to their advantage more often, which has led to some frustration. Historically, when moving to the right around objects in PUBG (without peeking/leaning), much less of your character was shown than if you moved out to the left. Fire now reaches higher and should be obstructed less by small objects.įrag and Stun Grade visual effects have also been updated, alongside a more realistic Frag Grenade sound Right Peeking/Leaning.Players in fire will now take an additional 10 damage per second.Re-introduced direct damage while standing in fire, in additional to existing damage over time.Fire will now more consistently reach the back side of objects (especially thin objects like trees). Changed the way fire spreads around objects.Fire can now spread slightly further, with an increased damage radius. ![]() Increased the speed at which fire spreads by 50%.2.5 second fuse timer when cooking the stun remains unchanged.Fuse time without cooking has been increased to 5 sec.Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.Added slight camera shake to players near the explosion.This matches the Frag Grenade mechanic, although the impact effects a smaller radius.Ringing sound now impacts players through walls.Decreased fuse time from 3 seconds to 1 second.Pulling the pin of a Frag is now louder and audible from further away.Each Frag Grenade now takes 27 inventory capacity, up from 18.Frags will deal 20% less damage to prone players.Damage mitigation amount is dependent on the level of vest worn by the player, with the same % reduction as for bullet damage.Vests now mitigate damage received from Frag Grenades, but vest durability isn’t reduced when taking damage from Frags.No word yet on when these changes are coming to consoles. You can read the rest of the patch notes below. “The boost gauge functions differently in TDM and fills by scoring kills and assists, restoring your health after you haven’t received damage for 5 seconds.” “ features classic PUBG gunplay and mechanics with all the fun and action of respawning back into the fight,” PUBG Corp. Rounds last 10 minutes or 50 kills, making them well less than half the time of your average PUBG session. ![]() Respawns are unlimited, there are no knockdowns, and friendly fire is off. The eight-on-eight engagements will take place on seven different maps, each one curated from a section of existing battlefields. The biggest change is the new arcade mode, which aims to get players into the action a lot faster than the traditional battle royale mode. The full patch notes are included below, and are available on the PUBG Corp. The update will also tweak thrown weapons, among other improvements. The first arcade mode will be a take on classic team deathmatch featuring respawns. ![]() 19, which will add arcade-style gameplay. # ['attack_id', 'killer', 'victim', 'assistant', 'dbno_id', 'damage_reason'.PlayerUnknown’s Battlegrounds’ Windows PC version gets a new patch on Feb. Kill_events = telemetry.filter_by( "log_player_kill ") # ['log_armor_destroy', 'log_care_package_land', 'log_care_package_spawn', 'log_game_state_periodic', 'log_heal'. TelemetryEvent or TelemetryObject that refers to this TelemetryObject. TelemetryObjects refer to entities such as players, items, locations, vehicles, etc.Įach TelemetryObject contains a reference attribute which is the key in the parent # Each event key can be grabbed as an attribute or key ![]()
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